BS Computer Science – Computer Games Development
This program is built for the AI era, where game developers must use artificial intelligence to design immersive experiences, intelligent characters, and engaging digital worlds. As AI reshapes entertainment and gaming, students…
Overview
This program is built for the AI era, where game developers must use artificial intelligence to design immersive experiences, intelligent characters, and engaging digital worlds. As AI reshapes entertainment and gaming, students who cannot combine creativity with technology risk being left behind. This program prepares students to use AI as a real competitive advantage in game design, storytelling, animation, and interactive systems. From the first semester, students learn Applied AI and Prompt Engineering, Content Writing, Visual Content Creation, Digital Marketing, and No-Code Web and Mobile Application Development using GitHub Copilot. After completing the first semester, students can start earning by creating visual content, game concepts, social media content, and simple digital experiences. This is not just a BSCS. It is a university-supported pathway to become a future-ready game developer who can design, build, and monetize digital experiences. AI-powered game development Visual and creative content skills Digital storytelling foundation First-semester earning opportunities Game design and interaction focus Creative tech career pathway Frequently Asked Questions
Courses by Semester
Tap a semester to see its courses.
Semester 1
| Subject | Course Type |
|---|---|
| Writing & Reading for Impact | General Education |
| Creative Designing with AI Tools | General Education |
| AI Integrated ICT | General Education |
| AI Powered Functional English | General Education |
| AI Embedded Entrepreneurship | General Education |
| Programming Fundamentals | Mandatory Core / Major |
| Calculus and Analytical Geometry (Interdisciplinary / Allied | Mandatory) |
Semester 2
| Subject | Course Type |
|---|---|
| Optimizing Health & Nutrition with AI | General Education |
| Data Analysis for Informed Decision-Making | General Education |
| Islamic Studies / Ethics and AI Morality | General Education |
| Understanding Human Psychology With AI | General Education |
| Object Oriented Programming | Mandatory Core / Major |
| Linear Algebra (Interdisciplinary / Allied | Mandatory) |
Semester 3
| Subject | Course Type |
|---|---|
| Mathematical Problem Solving with AI | General Education |
| Civic and Community Engagement | General Education |
| Fehm-e-Quran I | General Education |
| Pakistan: Ideology & Constitution | General Education |
| Data Structures | Mandatory Core / Major |
| Digital Logic Design | Mandatory Core / Major |
| Operating Systems | Mandatory Core / Major |
Semester 4
| Subject | Course Type |
|---|---|
| Fehm-e-Quran II | General Education |
| Pakistan Studies | General Education |
| Software Engineering | Mandatory Core / Major |
| Database Systems | Mandatory Core / Major |
| Computer Organization & Architecture | Mandatory Core / Major |
| Design and Analysis of Algorithms | Mandatory Core / Major |
Semester 5
| Subject | Course Type |
|---|---|
| Computer Networks | Mandatory Core / Major |
| Information Security | Mandatory Core / Major |
| Artificial Intelligence | Mandatory Core / Major |
| Theory of Automata | Mandatory Core / Major |
| Probability & Statistics | Interdisciplinary / Allied |
| Professional Practice | Interdisciplinary / Allied |
Semester 6
| Subject | Course Type |
|---|---|
| Cloud Computing | Mandatory Core / Major |
| Game Design Principles (Specialization / Elective | Computer Games Development) |
| Graphic Design and Illustration Art (Specialization / Elective | Computer Games Development) |
| Game Programming (Specialization / Elective | Computer Games Development) |
| Game Engine Architecture (Specialization / Elective | Computer Games Development) |
Semester 7
| Subject | Course Type |
|---|---|
| 3D Design and Modelling (Specialization / Elective | Computer Games Development) |
| UI/UX Design and Development (Specialization / Elective | Computer Games Development) |
| Game Testing (Specialization / Elective | Computer Games Development) |
| Professional Certification | Certification |
Semester 8
| Subject | Course Type |
|---|---|
| Final Year Project | Capstone Project |
| Field Experience / Internship | Field Experience |
| Frequently Asked Questions |
Fees & Scholarship
| Tuition / semester | Rs 200,000 |
| Admission and Registration Fee | Rs 30,000 (one-time) |
The Admission and Registration Fee is a one-time charge and becomes payable only after you receive your provisional admission offer. Nothing is payable to submit an application.
Scholarship & Study Loan
- Work-Based Scholarship available
- Study Loan available
Work-Based Scholarship (WBS): work 10 hours/week online for 40% off (payable Rs 120,000/sem) or 5 hours/week for 20% off. Earned by working — not by marks.
Study Loan: an additional 40% study loan brings the payable amount to ~Rs 72,000/semester. Repaid after the student starts earning, in 6 instalments under a signed undertaking.
Admission Requirements
Applicants must have completed Higher Secondary School Certificate, A-Levels, or an IBCC-recognized equivalent qualification involving at least 12 years of schooling with at least 50% marks. Mathematics at HSSC/intermediate level is required for BS Computing programs. Students who have not studied Mathematics must pass 6 credit hours of Mathematics deficiency courses within the first year or zero semester, as applicable under HEC and University rules.
Frequently Asked Questions
Duration, Credit Hours, and Program Structure
The BSCS – Computer Games Development program is a 4-year undergraduate degree spread over 8 regular semesters with 130 credit hours. Its structure includes 34 credit hours of General Education, 48 credit hours of mandatory Computer Science core courses, 24 credit hours of Computer Games Development specialization electives, 3 credit hours of professional certification, 12 credit hours of interdisciplinary/allied courses, 3 credit hours of field experience/internship, and 6 credit hours of final year project.
General Education: 34 credit hours – Fixed University General Education placement aligned with HEC undergraduate requirements.
Mandatory Computer Science Core / Major Courses: 48 credit hours – Fourteen compulsory computing courses including programming, databases, networks, AI, security, operating systems, software engineering, algorithms, automata, and cloud computing.
Computer Games Development Specialization Electives: 24 credit hours – Eight courses selected from the HEC-approved Computer Games Development specialization pool.
Professional Certification: 3 credit hours – Industry-relevant certification requirement aligned with market needs and approved University process.
Interdisciplinary / Allied Courses: 12 credit hours – Calculus and Analytical Geometry, Linear Algebra, Probability & Statistics, and Professional Practice.
Field Experience / Internship: 3 credit hours – Mandatory supervised field exposure; minimum working-hour and assessment requirements apply.
Capstone Project / Final Year Project: 6 credit hours – Mandatory final year project aligned with SDGs or relevant thematic areas where possible.
Total Credit Hours: 130 credit hours.
Frequently Asked Questions
Career Opportunities
Game Developer
Game Designer
Level Designer
Game Artist
Interactive Media Developer
Game Startup Founder
Frequently Asked Questions
Why is game development important today?
Gaming is one of the fastest-growing industries with opportunities in entertainment, education, and simulation.
What will I learn from the first semester?
You will learn AI prompting, content writing, visual creation, digital marketing, and no-code development.
Can I start earning after first semester?
Yes. You can offer visual content, social media creatives, game ideas, and digital design services.
Do I need artistic skills?
Basic creativity helps, but tools and AI assist in design, storytelling, and visual creation.
What can I earn from after first semester?
You can create visual content, digital designs, social media creatives, and simple interactive content.
Is freelancing possible?
Yes. Game design, visual assets, and digital content are strong freelancing areas.
Can I build my own game?
Yes. Students gradually learn to design, prototype, and publish games.
What makes this career exciting?
It combines creativity, storytelling, technology, and global opportunities.
Who is eligible to apply for BSCS - Computer Games Development?
Students with HSSC / Intermediate, A-Levels, or an IBCC-recognized equivalent qualification involving at least 12 years of schooling may apply if they have at least 50% marks and meet the University admission conditions.
Is Mathematics required for admission?
Yes. Mathematics at HSSC/intermediate level is required for BS Computing programs. Students who have not studied Mathematics must pass 6 credit hours of Mathematics deficiency courses within the first year or zero semester, as applicable under HEC and University rules.
Is an entry test or interview required?
No entry test or interview is stated as mandatory for this bachelor-level program. Any additional test or requirement would apply only if officially notified by the University or admission authority.
Can O/A-Level or foreign qualification students apply?
Yes. O/A-Level, foreign board, or foreign qualification applicants can apply after providing equivalence from the relevant authority, such as IBCC, wherever applicable. Admission remains subject to verification and University rules.
Can awaiting-result students apply?
Yes. Awaiting-result students may be considered provisionally, but final admission depends on submission of the final result, fulfillment of eligibility, document verification, and University approval.
Is lateral entry or credit transfer available?
Eligible Associate Degree in Computing graduates or transfer applicants may be considered subject to HEC pathway rules, minimum CGPA where applicable, course matching, deficiency requirements, seat availability, scheme compatibility, departmental review, and University approval.
What is the normal duration of this program?
The normal duration is 4 years, delivered through 8 regular semesters. The maximum duration is 6 years, further extendable to another year only where applicable and approved by the University statutory body according to policy.
How many credit hours are required?
Students complete a total of 130 credit hours across General Education, core computing courses, specialization electives, interdisciplinary/allied courses, professional certification, field experience/internship, and final year project.
What makes this program Computer Games Development-focused?
The roadmap keeps the BSCS core strong while adding Computer Games Development specialization courses such as Game Design Principles, Graphic Design and Illustration Art, Game Programming, Game Engine Architecture, 3D Design and Modelling, UI/UX Design and Development, Virtual & Augmented Reality for Games, Game Testing. These courses help students connect computing foundations with the chosen specialization area.
Does the program include internship and final year project?
Yes. The roadmap includes Field Experience/Internship and a Final Year Project so students can apply their computing and Computer Games Development learning in supervised practical, portfolio, prototype, research, or industry-linked work.
Is professional certification included?
Yes. The roadmap includes Professional Certification to help students build evidence of industry-relevant learning in an approved area aligned with Computer Games Development and computing market needs.
What is the semester fee for this program?
The semester fee is PKR 135,000 per semester for undergraduate programs under the Faculty of Computer Science & IT. Final fee payment and any approved financial arrangement are confirmed through the official admission system and University rules.
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